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Author Topic: Ghost towns  (Read 8761 times)

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Offline Ramrod

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Ghost towns
« on: 23 July 2011, 05:24: PM »
Thought I'd ressurect this thread and kick off with a departure from the norm. I give you Qingshuihe.
A modern, newly built ghost town.
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Offline Ramrod

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Re: Ghost towns
« Reply #1 on: 18 September 2011, 01:37: PM »
Ghost town with a difference
Quote
The ‘Centre for Innovation, Testing and Evaluation’ will be a ghost town, 20 miles square, that will be used for testing ‘smart city’ technologies, such as traffic control, smart power grids, cyber security and self-driving vehicles.

Pegasus Global Holdings, a technology company based in Washington, DC, plans to spend $200 million over the next three years building the facility.
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Offline Ramrod

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Re: Ghost towns
« Reply #2 on: 25 October 2011, 10:02: PM »
Step by step, walk the thousand mile road...

Offline SkyBlueHeroes

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Offline Klinsman

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Re: Ghost towns
« Reply #4 on: 30 December 2011, 02:16: PM »
Reminds me of an 18-30 holiday i went on once!!!!  8)

Offline Squeak

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Re: Ghost towns
« Reply #5 on: 28 January 2012, 08:50: PM »
Reminds me of an 18-30 holiday i went on once!!!!  8)

you cant be count years ther dude, is that just the number of farmyard animals youve molested?

Offline Ramrod

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Re: Ghost towns
« Reply #6 on: 28 January 2012, 08:54: PM »
Reminds me of an 18-30 holiday i went on once!!!!  8)
How long did it take you to notice that link?!  :o :lol:
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Offline SkyBlueHeroes

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Offline Ramrod

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Re: Ghost towns
« Reply #8 on: 03 June 2012, 08:36: PM »
« Last Edit: 03 June 2012, 08:39: PM by Ramrod »
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Offline Stormpr00ter

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Re: Ghost towns
« Reply #9 on: 04 June 2012, 10:19: AM »

Offline Ramrod

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Re: Ghost towns
« Reply #10 on: 04 June 2012, 11:00: AM »
I thought that as well :tu:
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Offline damien c

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Re: Ghost towns
« Reply #11 on: 04 June 2012, 11:36: AM »
Well I have been looking at the Radiant tool for Cod 5 for making Zombie map's but the same method's can be used for making map's on Cod 4 so may have a look in to it.

Still tempted to look at the Unreal SDK for making a game but need to find a good tutorial on how to use it properly.

Offline dilli-theclaw

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Re: Ghost towns
« Reply #12 on: 04 June 2012, 11:41: AM »
Bedford would make a good map.....

Offline Dutchie

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Re: Ghost towns
« Reply #13 on: 04 June 2012, 12:10: PM »
I would say coventry makes a perfect map it would only improve after a bit of destruction

Offline SkyBlueHeroes

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Ghost towns
« Reply #14 on: 04 June 2012, 12:53: PM »
I would say coventry makes a perfect map it would only improve after a bit of destruction

Harsh

Offline SkyBlueHeroes

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Offline Stormpr00ter

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Re: Ghost towns
« Reply #16 on: 21 June 2012, 10:44: AM »
I would say coventry makes a perfect map it would only improve after a bit of destruction

Harsh

And not without precident :D

Offline Ramrod

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Re: Ghost towns
« Reply #17 on: 04 July 2012, 08:16: PM »
Ladies & germs, I give you........an African ghost town
Wikipedia link
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Offline Ramrod

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Re: Ghost towns
« Reply #19 on: 09 July 2012, 09:05: PM »
Nice find.  :)
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